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[VisionOS] Particle Systems with Render type set to None persist between...
Reproduction steps: 1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > v... Read more
Existing folder contents are overwritten with the GlobalVolumeProfile As...
Reproduction steps:1. Open the attached “Repro“ project2. Observe the contents of the “Assets/Test“ folder in the Project browser3. ... Read more
App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
IK target and hint GameObjects are not set up automatically when using "...
Reproduction steps:1. Open the “IK_setup_project.zip”2. Open the “Procedural Walker” scene3. In the Hierarchy window select the “Pre... Read more
Spike in GarbageCollector when entering Play Mode
How to reproduce:1. Open the attached project "HDRPLagTest20.zip"2. Open Window>Analysis>Profiler3. Enter Play Mode4. Observe ... Read more
[VisionOS] Rect Mask 2D component does not fully hide nested content whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
CullingGroup.IsVisible returns false when the GameObject is in Game View
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/scenes/test stage 1 mechanical“ Scene3. Enter Play Mod... Read more
Scene AssetBundle manifest file names have hashes attached when AssetBun...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Asset Bundle Browser window (Windows > Asset Bundle Browser)3. O... Read more
[Render Graph Viewer] Search Highlighter only highlights first occurence...
Steps to reproduce: 1. Open URP or HDRP Render Graph Viewer 2. Go To Resource List or Pass list Search Text Input 3. Search for "a" ... Read more
Copying texture into identical new texture using the "GetPixel()" and "S...
How to reproduce:1. Open the “IN_70676“ project2. Open the “SampleScene“3. Enter the Play Mode4. Press on the “Test“ button (can be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open