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Fixed
Fixed in 2022.3.35f1, 6000.0.11f1, 7000.0.0a4
Votes
0
Found in
2022.3.21f1
2023.2.14f1
6000.0.0b12
7000.0.0a1
Issue ID
UUM-66799
Regression
Yes
Existing folder contents are overwritten with the GlobalVolumeProfile Asset when saving a new "Standard(URP)" Scene in Unity
Reproduction steps:
1. Open the attached “Repro“ project
2. Observe the contents of the “Assets/Test“ folder in the Project browser
3. Create a new “Standard(URP)“ Scene (File > New Scene)
4. Save it under the name “Test“
5. Observe the contents of the “Assets/Test“ folder in the Project browser
Expected result: The contents of the “Test“ folder are not overwritten and the GlobalVolumeProfile.asset file is created in the “Test“ folder
Actual result: The contents of the “Test“ folder are overwritten with the GlobalVolumeProfile.asset file
Reproducible with: 2022.1.0a15, 2022.1.24f1, 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.1.0a14
Reproducible on: M1 MacOS 14.3.1
Not reproducible on: No other environment tested
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Resolution Note (fix version 7000.0.0a4):
Editor: Saving a new scene with cloned dependencies no longer overwrite existing folder.
Resolution Note (fix version 6000.0.11f1):
Editor: Saving a new scene with cloned dependencies no longer overwrite existing folder.
Resolution Note (fix version 2022.3.35f1):
Editor: Saving a new scene with cloned dependencies no longer overwrite existing folder.