Search Issue Tracker
In Progress
In Progress in 1.1.X
Votes
0
Found in [Package]
1.1.4
Issue ID
AVPB-434
Regression
Yes
[VisionOS] Particle Systems with Render type set to None persist between scenes
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the app on an Apple Vision Pro device or visionOS simulator
Expected result: After the particle system effect ends, particles are cleared and the new scene has been loaded
Actual result: After the particle system effect ends, particles are frozen and still visible after the new scene has been loaded
Reproducible with: 1.1.4 (2022.3.22f1)
Not reproducible with: 1.0.3 (2022.3.22f1)
Reproducible on: M1 MacOS 14.3.1
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Add comment