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[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites i...
Reproduction steps:1) Open project in the edit and proceed to "main" scene.2) Open sprite packer window and pack sprites with TightR... Read more
[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...
Reproduction steps:1) Open project attached in the edit, and proceed to "main" scene.2) Open SpritePacker window, pack, build and pl... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Select T... Read more
Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime)2. Open any script in the project3. Put a space anywhere in the script a... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps:1) Open the project and Flying.scene2) Play it on Editor and notice how it looks3) Build and Run it on WebGL4) Notice in... Read more
WebGl - Mouse wheel doesn't work on IE11
Steps to reproduce the issue:1. Open and build to WebGL attached project's scene "BugScrollWheel".2. Open build with IE11.3. Try scr... Read more
[DrawMeshNow] materialIndex is being ignored and all submeshes are drawn
Repro steps:1) Open DrawMeshNow project I attached and asd.scene2) Notice three objects(1st drawn with DrawMesh(), 2nd - DrawMeshNow... Read more
[TextRenderingPrivate] Crash upon updating asset store game.
Project crashes upon upgrade from 5.3 to 5.4. Issue seems to be IMGUI related. Repro steps: 1. Download Turn Based Ball Fight by Fin... Read more
[OSX] Game view shows garbage when no cameras rendering
To reproduce:1. Open attached project2. Look at the game viewExpected result: the game view is black/grey, as there are no cameras v... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script