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Project-wide Action Maps are disabled when Play mode setting is set to "...
Reproduction steps:1. Open the attached “IN-119060.zip” project2. Navigate to Project Settings > Editor > Enter Play Mode Sett... Read more
CollisionFilter.IsEmpty ignores GroupIndex when used with collision groups
Reproduction steps:1. Open the attached “IN-120247.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Exp... Read more
Learning templates assets are missing in scene and not rendered upon ins...
How to reproduce: Create new HDRP project on 6000.4.0a3 Navigate in Project Browser, right click > Create > Visual Effects >... Read more
PolygonGeometry.CreatePolygons limits span length incorrectly.
Simply using `PolygonGeometry.CreatePolygons` reveals that if the `ReadOnlySpan<Vector2>` is longer than 8 vertices it incorre... Read more
[iOS] [Android] A lot of shader warnings spewed when building for mobile...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. In the “File > Build Profiles“, enable Develop... Read more
Inconsistent capitalization and misaligned text in multiple query blocks...
Steps to reproduce:1. Create new Unity project2. In the Hierarchy's Search window, add a new query block Layers -> Default3. In S... Read more
[macOS] Keyboard input repeats continuously in a specific project when r...
How to reproduce:1. Open the attached “IN-118211” project2. Build the project3. Run the built game4. In the game, enter Settings5. C... Read more
Flickering bright white dots in the Scene when the Android Platform is s...
Reproduction steps:1. Create and open a new “Universal 3D” template2. Go to File > Build Profiles and switch to Android Platform3... Read more
“[Worker2] Import Error Code:(4)…” warning is thrown after creating Mixe...
Reproduction steps:1. Create a new Mixed Reality template project2. Observe the Console Actual result: “[Worker2] Import Error Code:... Read more
Automatic LOD fails and SRP Batcher incompatibility occurs when using sp...
Reproduction steps:1. Open the attached “IN-120025” project2. Open the “Scenes/SampleScene” Scene3. Observe the “Quads” GameObject i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field