Search Issue Tracker
Active
Votes
0
Found in
2.3.0
Issue ID
UUM-132158
Regression
No
[iOS] [Android] A lot of shader warnings spewed when building for mobile with a Inference Engine package
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “SampleScene“
3. In the “File > Build Profiles“, enable Development Build
4. Build for Android or iOS
5. Observe the Console windows after the Build finishes
Expected result: No warnings
Actual result: A lot of shader warnings coming from “Packages/com.unity.ai.inference/Runtime/Core/Resources/InferenceEngine/PixelShaders/“
Reproducible with: 2.2.1 (6000.0.60f1), 2.3.0 (6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2)
Reproducible environment: macOS 15.7 (M4 Max), macOS 15.6.1 (M1) (Reporters)
Not reproducible environment: No other environment tested
Notes:
- Does not reproduce when building for macOS Standalone
- Does not reproduce when Development Build is disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] TMP Font Asset pop-up Window opens on the secondary monitor when the Editor is placed in primary monitor
- Transition delay is ignored when opacity is listed before scale in transition-property of the Styles.uss file
- “NullReferenceException” error thrown in the Console when pressing kebab button in Pipeline Specific Settings for Default Profile in Project Settings window
- [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
- Build fails with a warning when running Unity Editor’s csc.dll manually using dotnet command
Add comment