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A "Destroy may not be called from edit mode! Use DestroyImmediate instea...
Reproduction steps:1. Open the attached "benchmark-tdd-asteroids" project2. Open "Assets/Scenes/02_Options" scene3. In the Hierarchy... Read more
[TextMeshPro] Sprite index cannot be found when using the GetSpriteIndex...
Reproduction steps:1. Open the attached "BUG_Textmeshpro_GetSpriteIndexFromName" project2. Open the "Assets/Repro" scene3. Enter the... Read more
No Default Render Pipeline asset assigned when creating a new 3D (URP) p...
Reproduction steps:1. Open Unity Hub2. Create and open a new project with the 3D (URP) template3. Go to Edit -> Project Settings ... Read more
Errors appear when pressing the “Cancel” button in the “Inspector Locked...
How to reproduce:1. Open the user’s attached “test_project.zip” project2. Select any GameObject in the Hierarchy and lock the Inspec... Read more
Rect Transform values get reset when creating a Canvas Prefab through th...
Reproduction steps:1. Open the attached "BrokenCanvasPrefabVariants" project2. In the Project window, right click on the "Canvas" Pr... Read more
GameObject Prefab in the Hierarchy window has a bigger font size when it...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Observe the disab... Read more
Netcode's CommandSendSystem does not yet recognize maxMessageSize parame...
Newly introduced in Transport 2.1 is the maxMessageSize parameter found on NetworkSettings, a customizable max packet size for restr... Read more
[Documentation update] Remote Bundle is not empty when Addressables Host...
Reproduction steps:1. Open the attached “Example” project2. Open the “Assets/Scenes/Boot.unity” Scene3. Open Addresables Hosting Win... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
Debug messages are not synced back to the Editor when running the Editor...
How to reproduce:1. Open the attached “BatchmodeLogMessageTest.zip” project in batch mode with the following command line arguments ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder