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Videos are not played in 4.3b5
To reproduce: 1. Open the attached project 2. Run the 'TestMovie' scene 3. Notice that the screen is black Read more
Opening this project on b5 or b6 gives error (but not 4.3.0b3)
Opening this project on b5 or b6 give error (but not 4.3.0b3) 2) How can we reproduce it using the example you attached 1 Open atta... Read more
Using XML deserialization to get objects made by an external tool
1. Open the attached project 2. Go to Scenes -> Test 3. Run the scene 4. Unity crashes even without showing the bug reporter window Read more
Input.GetButton is broken for joystick input
Input.GetButton returns true for all "joystick button x" where 'x' is any number from 0 to 9. This happens when any button that trig... Read more
Material does not get animated
Steps to reproduce : - create a cube - assign a material to the cube - create a new animation - make any changes in the Box Collide... Read more
Repacking with custom PackerPolicy throws thousands of asserts
- Open the only scene in the attached project - Go to the SpritePacker window, select the custom policy in there and press Repack. R... Read more
Thumbs on humanoid rig are positioned strangely in a way which is not re...
Steps to reproduce : - import the project attached - open the scene - press play and notice the thumbs of the character - open the... Read more
[Win Store Apps] GUI sliders and scrollbars don't slide smoothly on WSA
Reproduced on Win8 and Win8.1 with 4.3.0 b6. This is regression from 4.3.0 b5; GUI sliders and scrollbars don't slide smoothly on W... Read more
Failed To load cursor ArrowPlus when dragging a state over a sub-state m...
Steps to reproduce : - import the project attached - open the Hero_Humanoid_Controller - drag the state over the sub state machine ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL