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Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more
Script is moved in Project structure when it fails to be added to a prefab
Steps1) Make a prefab in a folder called Prefabs2) Make it a real prefab by applying the Main Camera to it3) Make a new C# script in... Read more
Editor layout not being maintained.
To reproduce; 1. Load a new project a set the layout to be 2 by 3.2. Set the game view to maximise on play3. Play the project4. Whil... Read more
No warning on import if file type is unsupported
To reproduce:- Create a new project- Try to import the attached .m4a file by right-click in Project View.- Observe that on Windows a... Read more
Selecting multiple objects is not undone by clicking on originaly select...
To reproduce; 1. Create a new project2. Add a cube to the scene3. Add a sphere to the scene4. Select the cube5. Press shift and sele... Read more
If you have multiple game views, only the latest added works with Maximi...
To reproduce 1. Open unity2. Set the Layout to default 2 by 33. Set the Game View to be maximized on play4. Add another game view in... Read more
Unchecking "override for iPhone" loses icon selections.
Unchecking "override for iPhone" in the Player icons settings loses icon selections. The attached project has one 72x72 icon selecte... Read more
Maximise on play option not maintained when Layout is changed
To reproduce; 1. Turn on Maximise on play2. Change layout to anything else Maximise on play is no longer turned on. Read more
Running multiple BC demo webplayers causes FF crash
use proper memory managment system to not crash and instead give nice eror messages. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control “Create a new workspace” window text boxes expand vertically when inputting a very long text and covers the whole window
- A Blend Tree's Visualization is not repainted when a Blend Tree's Parameters change in Play Mode
- Cursor size and resolution is inaccurate when switching the 'Default Cursor' field
- Lightmapping delegate not called for first scene when baking via "-executeMethod" on editor launch
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode