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Cannot select spawned object in ARDemoScene
Synopsis Using the ARDemoScene from XRIT, tap does not select a spawned object. Sometimes the object highlights but does not become ... Read more
[Linux][Multiplayer Play Mode] Virtual Player does not activate when usi...
Reproduction steps:1. Open the attached “BugRepro” project2. Open “Multiplayer Play Mode” window (Window > Multiplayer Play Mode)... Read more
Warning is being thrown after creating a Project using Mixed Reality Tem...
How to reproduce:1. Create a new Project using Mixed Reality Template2. Observe the Console Expected result: No Errors or Warnings a... Read more
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based po...
How to reproduce:1. Open the user’s attached “CopyDepthPassBug.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter... Read more
Editor hangs without stack trace when minimizing the Editor
Reproduction steps:1. Create and open a new Unity project2. Minimize the Unity Editor Expected result: The Unity Editor is minimized... Read more
ShaderGraph's Object node's WorldBound property produces a wrong value w...
Steps to reproduce:1. Open the attached "Hopeful Dumpster Fire" project2. Open the "Assets/Scenes/SampleScene" scene3. Duplicate the... Read more
Blend Nodes half values are not optimized when generated half floating p...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “ShadowReceiverOpaqueDoubleSided.Shader... Read more
UIToolkit SVG image tint color is not rendered correctly when AddToClass...
Reproduction steps:1. Open the attached “UIToolkitTransparencyIssue0.zip” project2. Open the “SampleScene”3. Enter the Play mode4. O... Read more
Agent velocity resets to 0 when calling NavMeshAgent.SetDestination() to...
Reproduction steps:1. Open the attached “SetDestinationRepro.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Check the... Read more
A Prefab has wrong Position and Rotation values when creating it from an...
How to reproduce:1. Create a new project2. Import any FBX file to the Editor3. Create a Prefab, by dragging the FBX file into the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets