Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.12f1
2023.3.0b9
Issue ID
UUM-65363
Regression
No
A Prefab has wrong Position and Rotation values when creating it from an FBX
How to reproduce:
1. Create a new project
2. Import any FBX file to the Editor
3. Create a Prefab, by dragging the FBX file into the Hierarchy tab and back to the Project tab
4. Inspect the Prefab file using Notepad
5. Observe the Notepad
Expected results: All position and rotation values are non-negative-zero
Actual results: Position and rotation values are negative-zero
Reproducible in: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: FBX files generated in other 3D modeling applications yield the same results
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Search] Query Builder - uneditable NaN in Transform vectors
- Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
- [Search] Query Builder - "Input String was not in a correct format" error when changing query options
- MacOS Xcode project build fails when a package has PrivacyManifest
- [IL2CPP] Crash when closing the Player while an exception is thrown during exception handling
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.