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Auto SH Evaluation Mode doesn't use Per Vertex on Mobile and some handhe...
As URP removed some platform hardcoding and later introduced SH Evaluation Mode in the URP Asset, the defaults for mobile and some h... Read more
[Android] The error "CommandInvokationFailure: Unable to list keys in th...
1. What happened According to the customer the error “CommandInvokationFailure: Unable to list keys in the keystore” is thrown in th... Read more
Debug symbols for the release build are not created when using Mono Scri...
How to reproduce:1. Open the “Repro” project2. Open the Player settings window (Edit > Project Settings > Player)3. Navigate t... Read more
Crash on scripting_object_get_class when performing various Unity operat...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported happeni... Read more
Complex bindings do not consume less complex inputs when the inputs are ...
How to reproduce:1. Open the attached “input_system_issue” project2. Open the “SampleScene” and enter Play Mode3. Press Shift+B on t... Read more
The Title Bar selection box is of a different scale compared to the moni...
How to reproduce: Set up two different scaled monitors Open Unity Hub Drag the Hub window onto the other monitor Click the Right Mou... Read more
[UI Builder] USS alias variables are not displayed in the USS variable list
Reproduction steps:1. Open the attached "ussvarsuib" project2. Open UI Builder via Window -> UI Toolkit -> UI Builder3. In the... Read more
"builtin functions must be directly called" errors are thrown when build...
How to reproduce:1. Open the attached project "unity_project.zip"2. Build the project for WebGL Expected results: Build is successfu... Read more
The Editor freezes on GizmoManager.DrawGizmos Unity's code execution whe...
Reproduction steps:1. Open the attached “repro-project“2. Observe the Editor freezing on GizmoManager.DrawGizmos Unity’s code execut... Read more
[UI Builder] USS variable property inspector does not stay open when hol...
Reproduction steps:1. Open the attached "ussvarsuib" project2. Open “Assets/Builder.uxml”3. In the StyleSheets, select "VisualElemen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"