Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b3
Issue ID
960622
Regression
No
[Renderer] "Receive Shadows" is ticked off in the inspector when using deferred, even though shadows are being received.
Repro steps:
1. Open Scene1 from the attached project
2. In the scene view, observe how the particle system is receiving shadows.
3. In the inspector, look into the particle system's renderer
4. Observe how "Receive Shadows" is ticked off.
Expected outcome:
- "Receive shadows" to be ticked on when in deferred.
Notes:
- not a regression, happens in 2017.1, 2017.2, 2017.3 and 2018.1
- besides having the box ticked in deferred, it might be helpful to have an inspector message akin to the Mesh Renderer's.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation stops at the end of the transition duration when the Animator preview is played
- Imported FBX Models are not visible in the Scene or previewable in the Project files when the Parallel Import option is enabled
- Adding or removing assets to bundles will cause other assets to be rebuilt when BuildAssetBundleOptions.UseContentHash is used
- Prefab overrides cannot be obtained when Serialized via Property
- ScrollRect scrolls up when activating a GameObject with a ScrollRect and an InputField under specific conditions
Add comment