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[AW] Importing animations with constant / stepped keyframe tangents crea...
How to reproduce: 1. Open the attached project 2. Open AnimationCurves scene 3. Open Animation Window and select AnimationConstant g... Read more
[AW] IndexOutOfRangeException when trying to check curves of specific an...
How to reproduce: 1. Open the attached project 2. Open AnimationCurves scene 3. Open Animation window 4. Select AnimationConstant ga... Read more
Draw order of UI elements isn't consistent
Steps to reproduce: 1. Open attached project 2. Open scene "LayerError" 3. Run it 4. Notice that draw order of blue and green recta... Read more
Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a sc... Read more
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce: 1. Open attached project 2. Open scene "Demo" 3. Run it 4. Aft... Read more
[Anti-Aliasing / Depth of Field] New effect scripts cause occasional UI ...
New Anti-Aliasing + Depth of Field effects on camera cause UI images in the vicinity to momentarily swap with what looks like a scra... Read more
Starting Play Mode in Editor AnimatorStateMachine::BuildRuntimeAsset tak...
To reproduce the issue follow the steps: 1. Open "PlayModeEntrySlowdown" project 2. Select Obsidian -> Preferences 3. Uncheck the "A... Read more
EditorGUIUtility.PingObject does not ping a newly created gameobject
To reproduce: 1. Open attached project 2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game object E... Read more
Collapsing one component which has gizmos hides gizmos of other componen...
Steps to reproduce: 1. Open attached project "770301.zip" 2. Open scene "repro" 3. In hierarchy, select "GameObject" and notice tha... Read more
Custom shader fails to compile for WebGL
To reproduce the issue follow the steps: 1. Open "wireframe" project 2. Build WebGL project 3. Run the project 4. Press "wire_frame"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window