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[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce:1. Open project attached by the user-- There will be 3 different project for different versions of Unity2. Build and Ru... Read more
Memory leak when rendering procedurally generated meshes while using the...
How to reproduce:1. Download attached project and open "Default" Scene2. Go to Player Settings and set "Auto Graphics API for Window... Read more
[iOS] [Metal] Black frame/blink using auto rotation in an empty project
Reproduction steps:1. Create a new project.2. Build and run it to iOS device.3. Rotate a device to initiate auto rotation (Repeat 5 ... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more
[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project2. Switch platform to UWP 103. Make sure UWP SDK is 10.0.15063 or newer4. Build & Run... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction:1) Create an empty GameObject in Hierarchy2) Create two cubes as a child of empty GameObject3) Drag the GameO... Read more
ARCamera image is upside down on Nexus 5X
Steps to reproduce:1. Open user attached project "BugReportMirroredCamera.zip"2. Build for Nexus 5X device3. Observe the camera bein... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps:1. Create a new Unity project.2. Build and run to iOS device.3. Check the Xcode console: Main Thread Checker: UI ... Read more
Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce:1. Open the attached project;-note: Do not change Editor Layout.2. Load "Test" scene;3. Align the scene view camera tow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size