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Object rotation becomes laggy when using mouse with 1000HZ Pooling Rate
To reproduce:1. Download project attached by QA2. Open "q" scene and go to the scene view3. Press button to rotate the game object4.... Read more
Controller velocity reporting with what seems to be last known value, ra...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/MainScene.unity scene3. Play the scene (when Mixed Reality ... Read more
Agent not avoiding another agent, defaulting to the shortest path
Steps to reproduce:1. Open NavMeshProblem.zip2. Load Scene Navmesh_Test3. Enter Play mode Expected result: Agent 1 figures out a pat... Read more
[IL2CPP] Build fails when DLL is referencing old version of another DLL ...
Reproduction steps:1. Open the attached project 'il2cpp-bug'.2. Make sure Scripting Backend is set to IL2CPP.3. Build the attached p... Read more
Unable to get a camera pose while updating camera information when minim...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/MainScene.unity scene3. Play the scene (when Mixed Reality ... Read more
Unity crashes when reopening project while Collab History is still loadi...
Preconditions:For easiness of reproduction find some project in the organization or with a lot of changes you don't have. To repro:1... Read more
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce:1. Op... Read more
Unity crashes on playing the scene at VRDeviceHoloLens::GetDeviceConnected
Steps to reproduce:1. Open the attached project2. Open the Assets/MainScene.unity scene3. Play the scene4. Observe the crash Actual ... Read more
[WSA] NavMeshObstacles are ignored in 64 bit Master UWP builds using MS ...
Steps to reproduce:1. Open user's attached project2. Build the "TestScene" for Universal Windows Platform, D3D build type, SDK 10.0.... Read more
Particle lights do not use Light prefab's culling mask, when using multi...
To reproduce (with attached project):1. Open project2. Play scene Repro steps with new project:1. Create a standard point light, add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera