Search Issue Tracker
Duplicate
Votes
4
Found in
2017.1.1f1
Issue ID
953658
Regression
No
Object rotation becomes laggy when using mouse with 1000HZ Pooling Rate
To reproduce:
1. Download project attached by QA
2. Open "q" scene and go to the scene view
3. Press button to rotate the game object
4. Start rotating cube and notice that it is very laggy
Expected: Rotating object with 1000hz pooling rate shouldn't be laggy
Reproduce with: 5.6.3p4, 2017.1.1p3, 2017.2.0f2, 2017.3.0b3
Comments (1)
-
zworp
Oct 18, 2017 12:29
This seems to be only affecting High Sierra, and makes creating levels etc very frustrating.
If you are using a laptop, using the touchpad does not slow down Unity.Video illustrating the problem:
https://drive.google.com/open?id=0Bzu4nmNmz2BlZzF6OUk4YWJDVEUScreenshot of editor profiler:
https://drive.google.com/open?id=0Bzu4nmNmz2BlQ2JYVGI4VXUwM3c
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #973842