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The "Active" state indicator is poorly readable in the light mode
How to reproduce: Create a new project Go to Unity -> Settings and set "Editor Theme" to "Light" Go to "File" ->"Build Profile... Read more
Broken shader material in Feature Examples Sample
How to reproduce:1. Create a new empty 3D (URP) or 3D (HDRP) project2. Import Shader Graph Feature Examples Sample (Package Manager ... Read more
Shader warnings are thrown when building Shader Graph Feature Examples S...
How to reproduce:1. Create a new empty 3D (URP) or 3D (HDRP) project2. Import Shader Graph Feature Examples Sample (Package Manager ... Read more
UXML importer fails to detect invalid UXML field and then results in Arg...
To reproduce, open the attached project and open the UI Builder window. Notice the argument exception in the console: ArgumentExcept... Read more
Duplicate linked flags are created when building a project for macOS usi...
How to reproduce:1. Open the user’s attached " ReproUnityDuplicateLinkFlags (1).zip" project (note that the “DuplicateLinkerTest.zip... Read more
[Android] Player crashes with an error "Unable to instantiate fragment c...
How to reproduce:1. Open the "IN_65631" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Unity Search results order does not take into account Provider Settings ...
How to reproduce:1. Open the “SearchBug.zip” project2. Open the Unity Search window3. Search for anything (example: “Setting”)4. Obs... Read more
Build Profiles - UI: Window buttons are different sizes
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Go through all the platforms and when the platform window ... Read more
Build Profile - Light mode: The build profile icon is poorly visible in ...
How to reproduce: Create a new project Go to Unity -> Settings and set "Editor Theme" to "Light" Go to "File" ->"Build Profile... Read more
Selection of the nodes in the Shader Graph has round corners when the no...
How to reproduce:1. Create a new URP/HDRP project2. Create a Shader Graph3. In the Shader Graph add any node4. Hover the cursor over... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open