Search Issue Tracker
Fixed
Fixed in 2023.2.9f1, 2023.3.0b8
Votes
0
Found in
2023.2.6f1
2023.3.0b3
Issue ID
UUM-60964
Regression
No
UXML importer fails to detect invalid UXML field and then results in ArgumentException in UIBuilder
To reproduce, open the attached project and open the UI Builder window. Notice the argument exception in the console:
ArgumentException: Requested value 'Right' was not found.
at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <a35250a304174d009b77e5c5f6695f54>:0
at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <a35250a304174d009b77e5c5f6695f54>:0
at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <a35250a304174d009b77e5c5f6695f54>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <a35250a304174d009b77e5c5f6695f54>:0
at Unity.UI.Builder.BuilderInspectorStyleFields.RefreshStyleFieldValue (System.String styleName, UnityEngine.UIElements.VisualElement fieldElement, System.Boolean forceInlineValue) [0x00dbb] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderInspectorStyleFields.RefreshStyleField (System.String styleName, UnityEngine.UIElements.VisualElement fieldElement) [0x0000f] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderInspectorLocalStyles.Refresh () [0x001bc] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderInspector.RefreshUI () [0x0038d] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderInspector.SelectionChanged () [0x001b1] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderSelection.NotifyOfSelectionChange (Unity.UI.Builder.IBuilderSelectionNotifier source) [0x00068] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderSelection.Select (Unity.UI.Builder.IBuilderSelectionNotifier source, UnityEngine.UIElements.VisualElement ve) [0x00088] in <0b41136f58854a5aafa95804e773dfb7>:0
at Unity.UI.Builder.BuilderViewport.OnPick (UnityEngine.UIElements.MouseDownEvent evt) [0x00063] in <0b41136f58854a5aafa95804e773dfb7>:0
at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) [0x00010] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) [0x0008f] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) [0x002ed] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) [0x00037] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) [0x0001a] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00014] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00039] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00046] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x0001f] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00136] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) [0x0003d] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0001a] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) [0x00001] in <bab63c62b92b4842b57501a32421fc7d>:0
at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) [0x00079] in <baaad0161ae2487a9a523a80fa313b8d>:0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment