Search Issue Tracker
Fixed
Fixed in 2022.3.20f1, 2023.2.10f1, 2023.3.0b6, 7000.0.0a1
Votes
0
Found in
2021.3.34f1
2022.3.18f1
2023.2.7f1
2023.3.0b4
Issue ID
UUM-60988
Regression
No
Duplicate linked flags are created when building a project for macOS using the “Create Xcode Project” option with the “IL2CPP” Scripting Backend
How to reproduce:
1. Open the user’s attached " ReproUnityDuplicateLinkFlags (1).zip" project (note that the “DuplicateLinkerTest.zip” project also demonstrates the issue, but it is really not the end-to-end workflow the user experiences, so it can be a bit confusing).
2. Possibly modify the code in Editor/BuildProcess.cs (depending on your Unity version, see the comment below)
3. Enable the “Create Xcode Project” setting in Build Settings
4. Make sure the Scripting Backend is set to “IL2CPP” in Player Settings
5. Build the project
6. Open the Xcode project and build it
7. Observe the result
Expected result: The project is built
Actual result: Build fails
Reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested
Notes:
- not reproducible with “Mono” Scripting Backend
- not reproducible on iOS, tvOS builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2023.3.0b6):
Fixed in: 2023.3.0b6
Resolution Note (fix version 2023.2.10f1):
Fixed in: 2023.2.10f1
Resolution Note (fix version 2022.3.20f1):
Fixed in: 2022.3.20f1