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TextMeshPro InputField view is not updated when OnEndEdit is triggered
How to reproduce: 1. Open the “TMPInputFieldViewBug.zip“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Click on the I... Read more
Near-Far Interactor is not working when the Built Project uses Metal Ren...
How to reproduce: 1. Open the attached “IN-114627.zip” Project 2. Build and Run on VisionOS 3. Interact with the Cube GameObject ... Read more
Frame Debugger gets disabled when any Editor window is maximised and min...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Frame Debugger window by pressing ... Read more
Text in .uxml doesn't render in Android build when Vulkan is used as gra...
Reproduction steps: 1. Open the attached “TestUIToolkit.zip“ project 2. Change the Android Graphics API to “Vulkan“ (“Edit → Project... Read more
An IsFinalPredictionTick exception is thrown when the client connects an...
How to reproduce: 1. Open the “Netcode Bug Reproduction.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the... Read more
Switching Platform while profiling in Edit Mode throws “Non-matching Pro...
*Steps to reproduce:* 1. Create new Unity project 2. Go to Window > Analysis > Profiler 3. Change profiling mode to Edit mode and... Read more
Editor Coroutines package is not signed when creating Project with the H...
*Steps to reproduce:* # Create a High Definition 3D Template Project # Open the Package Manager and look at the Errors and Warni... Read more
Lightmap Asset icon changes colours after Baked Lightmap Viewer window i...
*Reproduction steps:* {*}{*}1. Create a new project 2. Create a 3D GameObject 3. Enable Contribute GI Static status in the Inspec... Read more
VideoClipImporter preset not applied when applying Preset Selector on al...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/test2.mp4“ video clip in the Project window 3. ... Read more
Baked Lightmap ”View” button text is aligned incorrectly
*Reproduction steps:* {*}{*}1. Create a new project 2. Create a 3D GameObject 3. Enable Contribute GI Static status in the Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"