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[2D] NullReferenceException is thrown on creating the Preset of the "Spr...
On creating Preset of the "SpriteSkin" component editor throw NullReferenceException, refer to the attached video. Steps to repro:1.... Read more
Select on Enum doesn't work with the RuntimePlatform enum
Original Issue Link - Pending Review. ---- Scripting API entry for it: https://docs.unity3d.com/ScriptReference/RuntimePlatform.html... Read more
Platform not supported error is thrown when trying to play an MP3 file i...
Reproduction steps:1. Open attached project "1252868"2. Open scene "SampleScene"3. make sure WebGL is set as the build platform4. En... Read more
AnimatorOverrideController produces glitches in transitions when it is c...
How to reproduce:1. Open user's attached "AnimatorBlendingTest2019.zip" project2. Open "test" Scene3. Open TestAnimatorController in... Read more
VSync gets disabled in the Game view when maximizing and then minimizing...
How to reproduce:1. Create a new project2. Enable stats in the Game view3. Make sure VSync is enabled (In the Game view check the Fr... Read more
NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...
How to reproduce:1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)2. Open the YuJiGong_Scene3. Enter Play Mode4. Press '... Read more
[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...
ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more
2a10 Memory allocation caused by array-to-list conversion
Original Issue link - Opened by Lazlo. Has this already been addressed? ---- The Bolt 1 design choices of automatic enumerable-to-li... Read more
Macro input / output shows as dimmed / never entered
Original Issue link - Confirmed by Lazlo ---- Here is a macro inside a graph in Bolt 2 a5: !screenshot-1.png|thumbnail! !screenshot-... Read more
[Profile Analyzer] Blue line appeared in the bottom left corner of the C...
Blueline appeared in the bottom left corner of the Compare tab in the Profile Analyzer window Steps to Repro: 1. Create a new Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized