Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
952908
Regression
No
Constant value is not properly evaluated in animation curve after last keyframe
Constant value is not properly evaluated in animation curve after last keyframe.
Repro:
1- Open project in attachment.
2- Open scene 'Repro'.
3- Select game object 'Cube'.
4- Open animation window and scrub the animation.
You'll notice that the bell shape of position.x curve is properly evaluated, but does not hold its value after last keyframe.
Reproducible: 2017.3, 2017.2, 2017.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment