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2D ShadowCaster lets through some light after some distance when a Freef...
How to reproduce:1. Open the “ShadowCasterBug.zip“ project2. Open the “SampleScene“3. Observe the Scene view Expected results: The s... Read more
Win modules: UWP, PlayStation 4 and PlayStation 5 are displayed in "Plat...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Observe the Platforms list. UWP, PlayStation 4, and Play... Read more
“LockBufferForWrite: Multiple uploads in flight for buffer” message is s...
How to reproduce:1. Open the attached “MillionCubes-main.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Conso... Read more
"Auto Refresh" setting is grayed out and uneditable
How to reproduce:1. Open the “3d_simpleCode.zip“ project2. Observe the “Auto Refresh“ field in “Edit > Preferences… > Asset Pi... Read more
[Android][Vulkan] The Player starts to stutter before crashing when Vide...
Steps to reproduce:1. Open the “VideoPlayerTest” project2. Build And Run the project on the device3. Observe the Player Expected res... Read more
The color in the Inspector is different than the GameObject in the Scene...
How to reproduce:1. Open the attached project "My project (8).zip"2. Open Assets/Scenes/SampleScene.unity3. Select Canvas>Text (T... Read more
Terrain is culled even when the Occludee Static flag is disabled
Reproduction steps:1. Open the attached “bug-occludee-static-flag” project2. Open the “Assets/Scenes/SampleScene_TerrainLit” scene3.... Read more
Massive memory spike when generating Prefab thumbnail. Can cause compute...
How to reproduce:1. Open the “IN-81932_memory“ project2. Open the “prefab1“ asset3. Select AutoSave in the top right corner of the S... Read more
Build Profile gets a name "_asset" during its renaming
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click "Add Build ... Read more
[Android] VideoPlayer leaks memory when repeating Play and Stop on a Video
Reproduction steps:1. Open the attached project “BugRepro”2. Open the Build Settings (File → Build Settings) and ensure “Development... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script