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Blocknodes available to ContextNode are not properly displayed when UseW...
Steps to reproduce: 1. Open "Assets/MyGraph/IssueGraph" 2. Create ChildContext Node "Create Node -> ChildContext" 3. Press "Add a... Read more
UI Toolkit meshes are fully rendered and rasterized when opacity is 0
*Steps to reproduce:* # Load RenderDoc # Open the Package Manager # With the UI Debugger, set the opacity of the package list ... Read more
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter a...
How to reproduce: 1. Open the “iOSCrashTest.zip“ project 2. Open the “SampleScene“ 3. Choose the iOS build module 4. Navigate to... Read more
Text is not displayed in the Inspector window when using Korean characters
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Test.unity“ Scene 3. Select the “Test“ GameObject... Read more
Profiler Search is not filled in completely when entering a string of ch...
How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Under the Captures List, enter a strin... Read more
Target selection menu in Profiler has no highlight when hovering on vari...
How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Near the "Record" button, open the tar... Read more
[Usability] Process details under Threads in Profiler can't be scrolled ...
How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Switch to the "Edit Mode" profiling an... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Observe the Console Expected result: No Errors exist Actual re... Read more
[HDRP] Rendering breaks when changing upscaler settings with attached fr...
Steps to reproduce: 1) Start a new HDRP project 2) Enable Dynamic Resolution in HDRP asset, add any filter 3) Open Frame De... Read more
Profiler window: “File path is too long” warning text appears pixelated ...
*Steps to reproduce:* # Open a new Unity project # Open the Profiler window (Window → Analysis → Profiler) # Enter Play Mode # S... Read more
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