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Assigning transform.position can be inaccurate when the transform's pare...
How to reproduce:1. Open the attached Project "PositionDebug.zip" and load Scene "PositionDebug"2. Enter Play Mode3. Observe the Gam... Read more
Player/Editor crashes when Colliders with hasModifiableContacts set to t...
How to reproduce:1. Open the attached project "PhysContacts.zip"2. File > Build And Run or Enter Play Mode Reproducible with: 202... Read more
MeshCollilder-Trigger collision detection isn't consistent
Reproduction steps:1. Open project "MeshCollider_Trigger_buggy_2021.2.zip"2. Open Scene "MeshCollider_Cube_vs_Cube"3. Enter Play Mod... Read more
ArticulationBody.GetDenseJacobian does not match the matrix that is calc...
How to reproduce:1. Open project "JacobianMatrix.zip"2. Enter the Play Mode3. Open the Console window Expected result: Matrices shou... Read more
SphereCast doesn't detect mesh collision at certain angles even when sta...
Reproduction steps:1. Open the attached project ("case_1239413-SphereCast.zip")2. Open the repro scene ("SphereCast")3. Enter Play M... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
GameObjects with "AddForceAtPosition" are not rotating to the force dire...
How to reproduce:1. Open project "PhysicsForce.zip"2. Enter Play Mode and press the Pause button near the Play button3. In the Hiera... Read more
GameObjects connected with Hinge Joints start flying around the scene wh...
Reproduction steps:1. Open the "1365420.zip" project2. Open the "Assets > TrainController_v3 > Demo > InGameWagonCoupling_P... Read more
In play mode switching Articulation Body's Target value and locking that...
In-play mode switching Articulation Body's Target value and locking that axis causes the object to disappear and throw errors To rep... Read more
Physics.ComputePenetration detects a collision with CapsuleCollider if M...
How to reproduce:1. Open project "ComputePenetrationBug.zip"2. Enter the Play Mode3. Open Scene window and move "Capsule" GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow