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Create Empty action creates an Empty Child in the context menu
How to reproduce:1. Open/create any project2. Right-click on the Main Camera3. Observe the Context Menu Expected result: Create Empt... Read more
Impossible to rename more than one object at once
How to reproduce:1. Open/create any project2. Select all objects in the scene3. Right-click and click Rename Expected results: All o... Read more
SetMotorSpeeds and SetLightBarColor methods are not executed on PlayStat...
Reproduction steps:1. Open the attached “Unity-ControllerVibration.zip“ project2. Connect the PlayStation controller via Bluetooth3.... Read more
[VCS] Submit and Revert window asset lists are cleared out on assembly r...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new material an... Read more
[Perforce] File that is deleted at later revision is marked for add when...
How to reproduce:1. Create a new Unity project2. Set the Version Control Mode to Perforce3. Connect to a working perforce server4. C... Read more
[Perforce] Assets with Unicode characters in their file name cannot be a...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and disable "Automatic Add... Read more
Crash on VFXRenderer_Render when both Visual Effect and Outline Componen...
Reproduction steps:1. Open the attached "crash_IN-59284.zip" project2. Open the "\Assets\Scenes\SampleScene.unity"3. Enter the Play ... Read more
[Linux][URP] Red rendering artifacts visible in the Scene view when crea...
How to reproduce:1. Create a new URP project (3D (URP) or URP Sample)2. Make sure the Scene view tab is opened3. Observe the Scene v... Read more
[UI Builder] Add Binding menu option is missing from custom attributes w...
Create a new project Add the following custom element {code:java}[UxmlElement]public partial class MyElement : VisualElement{[UxmlAt... Read more
Incorrect render count when using Using Camera.targetTexture
How to reproduce:1. Download and open the attached "EarlyRender" project2. Enter Play mode3. Observe the "render / frame" value Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"