Search Issue Tracker

0
votes
By Design

[Profiler] Frames are generated too fast when entering Play mode and obs...

Profiling

-

Mar 24, 2020

-

Version/s: 2020.1.0a1, 2020.2, 2020.2.0a4

How to reproduce:1. Open attached project "ProfilerAnalyzerFrameSelect.zip"2. Open Profiler window3. Enter Play mode4. Observe Profi... Read more

0
votes
Fixed

[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...

Package: TextMeshPro

-

Dec 26, 2019

-

Version/s: preview.3 - 3.0.0, preview.1 - 3.0.0

On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

-

Sep 17, 2019

-

Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more

2
votes
Fixed

[LWRP] [Shader Graph] Shader graph specular highlight appears differentl...

Package: Shader Graph

-

Aug 10, 2019

-

Version/s: 10.0.0-preview.27

Steps to reproduce:1. Download and open the attached project "1175648.zip"2. Build it on Android Expected: The three circles are sha... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

-

Jan 18, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
Fixed

New 3d-template extra potentially has old cookie behaviour

Package: 3D Template with Extras

-

Mar 22, 2020

-

Version/s: 5.0.2

Please make sure that both 3d template and 3d-extra template are updated for any version this is in. Read more

1
votes
Fixed

[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Pos...

-

Apr 07, 2023

-

Version/s: 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10, 2023.3.0a3, 6000.0.0b11

Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Make sure that TAA Post Sharpen is selected under the ... Read more

0
votes
Won't Fix

DX12 uses approx twice as many buffers as D3D11 when rendering a large mesh

-

Apr 06, 2023

-

Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b12, 2023.2.0a9

How to reproduce:1. Open the attached project "SlowDX12_SRP.zip"2. Build the project3. Run the Build through RenderDoc4. Capture Fra... Read more

0
votes
Fixed

Assertion failed: Screen position out of view frustum when undo-ing resize

Scene/Game View

-

Apr 12, 2017

-

Version/s: 2017.1.0b2

"Assertion failed: Screen position out of view frustum" when undo-ing object resize See gifs attached 1. Create a new project2. Impo... Read more

0
votes
Fixed

“Value cannot be null. Parameter name: source” exception is thrown when ...

Asset - Importers

-

Oct 26, 2021

-

Version/s: 2022.1.0a13

Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more