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Fixed

Fixed in 2022.2.0b9, 2023.1.0a11

Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X

Votes

0

Found in

2020.3.36f1

2021.3.5f1

2022.1.8f1

2022.2.0a18

2023.1.0a1

Issue ID

UUM-7698

Regression

No

Rigidbody2D.IsTouching does not return true on collision for its duplicate GameObjects when ContactFilter2D and LayerMask are used

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Reproduction steps:
1. Open the attached “ContactFilterLayerMask.zip“ project
2. Open the “SampleScene” scene
3. Duplicate the “Square” GameObject and position it anywhere where it overlaps the “Checker” GameObject
4. Enter Play Mode
5. Observe the “Square” GameObjects' colors

Expected result: Both GameObjects are green
Actual result: The duplicated GameObject remains red

Reproduced with: 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduced on: Windows 10, Windows 11

Note: The duplicate GameObject starts behaving as expected after reopening the scene, but the user pointed out that sometimes it still doesn’t

  1. Resolution Note (fix version 2023.1.0a11):

    Fix for this issue will be available on Unity 2023.1.0a11 and above

  2. Resolution Note (fix version 2022.2.0b9):

    Fix for this issue will be available on Unity 2022.2.0b9 and above

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