Search Issue Tracker
Active
Under Consideration for 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.36f1
2021.3.5f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-7698
Regression
No
Rigidbody2D.IsTouching does not return true on collision for its duplicate GameObjects when ContactFilter2D and LayerMask are used
Reproduction steps:
1. Open the attached “ContactFilterLayerMask.zip“ project
2. Open the “SampleScene” scene
3. Duplicate the “Square” GameObject and position it anywhere where it overlaps the “Checker” GameObject
4. Enter Play Mode
5. Observe the “Square” GameObjects' colors
Expected result: Both GameObjects are green
Actual result: The duplicated GameObject remains red
Reproduced with: 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1
Reproduced on: Windows 10, Windows 11
Note: The duplicate GameObject starts behaving as expected after reopening the scene, but the user pointed out that sometimes it still doesn’t
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material thumbnail doesn't change when changing URP settings
- [Backport] Four "Learn more" links direct to default (2020.3) Manual version, instead of using current Editor version
- "Cannot set deprecated build target 'OSXIntel'" warning appears when setting PluginImporter's compatible platform to "OSX"
- [VFX Graph/Oculus] Chained GPU Events are not running are not running on Quest 2
- Class Properties get overwritten when using IL2CPP
Add comment