Search Issue Tracker
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
log4net error is thrown when using .NET Standard 2.0 for Linux server bu...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings -> Other Settings3. ... Read more
[Build Profiles] UWP build target is visible on unsupported platforms
Steps to reproduce: Open any project (on Mac or Linux) Go to File>Build Profiles... Observe that Universal Windows Platform is av... Read more
Spline.SetKnotNoNotify invokes change callbacks when the manual states o...
How to reproduce:1. Open the user’s attached “Splines Bugs” project2. Open the “Splines” Scene3. Select the “Splines” GameObject in ... Read more
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
Error in the Console when classes are moved to another assembly
How to reproduce:1. Open the attached “reproprojectCS.zip“ project Expected result: No error in the ConsoleActual result: “error CS7... Read more
Running Game crashes Editor
1. What happenedI press the play button and it crashes. Generally happens only the second time that I run the game. The first time i... Read more
System.IndexOutOfRangeExceptionwhen when creating a Pcg64f structure
Reproduction steps:1. Open the “burst-error” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode Expect... Read more
Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...
How to reproduce:1. Open the attached project “GroupIndexBug”2. Observe the Console Expected result: There are no errors and the Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera