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Third Party Issue

Votes

0

Found in

2021.3.35f1

2022.3.19f1

2023.2.9f1

2023.3.0b6

Issue ID

UUM-63230

Regression

No

Shader throws compilation errors when SV_GroupIndex is used in ComputeShader

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How to reproduce:
1. Open the attached project “GroupIndexBug”
2. Observe the Console

Expected result: There are no errors and the Shader is compiled correctly
Actual result: There are three errors preventing the Shader from compiling

Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested

Notes:
-Sometimes for the error to appear in the Console, you need to reimport the “IN-67932_RayCheckTessedQuad” Asset
-Commenting out line 12 in the “IN-67932_RayCheckTessedQuad” Asset solves the problem

Full errors:
-Shader Compiler IPC Exception: Terminating shader compiler process
-Shader compiler: Compile IN-67932_RayCheckTessedQuad.compute - TessedQuadRayLength: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
-Shader error in 'IN-67932_RayCheckTessedQuad': Compiling TessedQuadRayLength: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).

  1. Resolution Note:

    Unfortunately, we cannot fix the crash when the uniform buffer size exceeds 64 KB.
    Please ensure that this limit is not hit manually.

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