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[VFX] Custom HLSL Block failure without `in` identifier
Steps to reproduce: 1. Create CustomHLSL block2. Edit HLSL code3. Remove `in` before `float speedFactor` Actual results: Compilation... Read more
Nested Lists in Scriptable Objects crash the Inspector and the "Assertio...
How to reproduce:1. Open the “Bug demo.zip“ project2. Select the “new behaviour script“ Asset in the Project tab3. Create an element... Read more
[Android] Player freezes for a few seconds when OnDemandRendering.render...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
Light Probes are not removed when unloading the scene after LightProbes ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/LightProbesNotRemoved“ scene3. Switch the Light Probe Visua... Read more
VisionOS module is not present in the Build Profiles Window
How to reproduce:1. Create a new project2. Open Build Profiles Window (File -> Build Profiles)3. Observe the Platforms Expected r... Read more
Disc Area Light shows incorrect Lumen intensity value when upgrading the...
Reproduction steps:1. Open the attached “DiscLightIssue.zip” project2. Open the “Demo” scene3. Select “Disc Light” GameObject in the... Read more
Duplicate code in the "UniversalRenderer.cs" file of the URP package
Reproduction steps:1. Create a new URP project2. In the Project window, select the search to be "In Packages" and search for "Univer... Read more
Scene saving prompt doesn't appear when opening another scene while in P...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
[SerializedObject] Undo does not update objectVersion or hasMultipleDiff...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the Test Runner ("Window" -> "General" -> "Test Runner")3. ... Read more
AssetDatabase.SaveAssetIfDirty does not automatically check out assets
Steps to reproduce: 1. Set up a project under VCS (e.g. P4) with at least one asset in it. 2. Make a script that calls EditorUtility... Read more
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