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Duplicate
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.16f1
6000.0.0b13
Issue ID
UUM-69473
Regression
Yes
[Android] Player freezes for a few seconds when OnDemandRendering.renderFrameInterval is set to 1
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Press the button with the text “Move Image“
Expected result: The pink square moves immediately
Actual result: The pink square has a delay to start moving
Reproducible with: 2021.3.35f1, 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13
Not reproducible with: 2021.3.34f1
Reproducible on:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Not reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- With Editor version 2021.3.34f1, the yellow square rotates faster
- Reproducible with Vulkan and OpenGLES3
- Reproducible with IL2CPP and Mono
- The greater value OnDemandRendering.renderFrameInterval is set the greater the freeze time is when it is set back to 1
-
Resolution Note:
Duplicate of UUM-56181.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56181
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This is a duplicate of issue #UUM-56181