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Memory usage rises when switching scenes with GRD
Reproduction steps:1. Open the attached “IN-117955” project2. Open the Build Profiles window (File > Build Profiles)3. Enable the... Read more
Prefab's references are lost when modifying prefab
How to reproduce:1. Open attached "PrefabReferenceLostRepro.zip" project2. Go to Assets -> Scenes and open 'SampleScene'3. Click ... Read more
[IL2CPP] Android Build failure when building project with ToolBuddy asse...
Reproduction steps:1. Open the attached user's project2. Go to File > Build Settings and switch to Android Platform3. In the Buil... Read more
False Warning "BatchRendererGroups currently don't support override shad...
How to reproduce:1. Open the attached “IN-119948” project2. Open the “OutdoorsScene”3. Enter Play mode4. Observe the result Expected... Read more
[SRP] unity_LightIndices[1] are identical to every object and are set pe...
How to reproduce:1. Open the attached "case_1155879-LightIndices" project2. Move around the Scene and inspect how the spheres are li... Read more
OnTriggerEnter gets called after reparenting a RigidBody
How to reproduce:1. Open the user's attached project2. Open the 'main' Scene3. In the Hierarchy select the 'solid' GameObject4. In t... Read more
"Unity is already in list" error appears when opening a project
Steps to reproduce:1. Open Unity Hub2. Open an existing project Expected result: Unity Editor is launched with no errorsActual resul... Read more
"Main Camera" background color is white when the device Appearance setti...
How to reproduce:1. Open the attached project "LaunchScreenTest.zip"2. Go to Build Settings3. Choose iOS and build4. Open build in t... Read more
Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce:1. Open attached project "Breeze"2. Enter Play Mode3. Play the game for 2minutes------------Observe errors "GetGfxD... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce:1) Open attached project and ThirdPersonCharacter scene2) Create new script3) In Start function, add "Application.targe... Read more
All about bugs
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Latest issues
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