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0
votes
Fixed

When color format of a texture is set to ARGB4444, the preview window sh...

Asset Import

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Sep 18, 2016

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Version/s: 5.3.6p5

To reproduce:1. Open attached project2. Select the asset "WaterTexture_RT" in the folder "Art"3. Change the color format to ARGB4444... Read more

0
votes
Fixed

Cannot select console tab after switching current platform API

Window management

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Jan 18, 2016

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Version/s: 5.4.0b1

Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more

1
votes
Won't Fix

[WSA] Native XAML component does not accept input from Independent Input...

Universal Windows Platform

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Feb 24, 2017

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Version/s: 5.5.1p4

1. Create a new project2. Switch platform to Windows Store3. Go to Build Settings -> Player Settings -> Publishing Settings -&... Read more

1
votes
By Design

Depth texture “_CameraDepthTexture” is not recognized when building for ...

Shader System

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Sep 20, 2022

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Version/s: 2020.3.38f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. In the Project window select the “Depth” shader file3. Make sure there are ... Read more

3
votes
Fixed

URP does not render terrain details when the project is built

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Jul 27, 2022

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Version/s: 2023.1.0a2, 2023.2.0a1

To reproduce:1. Open the project “TestTerrainDetail”2. Open the Assets → Scenes → SampleScene3. Enter Play mode4. Notice that the te... Read more

0
votes
Duplicate

[UniversalRP][Template] The template scene turns into white or green col...

URP Features

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Mar 05, 2020

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Version/s: 2020.1.0b1

How to reproduce:1. Create a new "Universal Render Pipeline" template project2. Switch platform to Android3. Observe the scene Expec... Read more

0
votes
Duplicate

[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...

MacOS

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Jun 23, 2017

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Version/s: 2017.2.0b1

In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more

4
votes
Fixed

GameObject gets lifted when transitioning between Timeline clips if Time...

Package: Timeline

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Jan 29, 2024

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Version/s: 1.8.6

How to reproduce:1. Open the user’s attached “timelineBug.zip” project2. Enter Play Mode and observe the result Expected result: The... Read more

0
votes
Won't Fix

[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...

MacOS

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Nov 01, 2019

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Version/s: 2017.4, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more

0
votes
Fixed

WebCamTexture is always vertically mirrored on Metal iOS builds

iOS

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Mar 16, 2015

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Version/s: 4.6.2f1

WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more

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