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LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather tha...
Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't... Read more
Assertion Failed UI Error is logged when switching Render Mode to World ...
Steps to reproduce: Open any Project In a Scene's Hierarchy create a UI Document Game Object In the Project Browser create a UI Tool... Read more
Render Pipeline Converter Documentation is missing
Reproduction steps:1. Create a new URP project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more
Render Pipeline Converter outputs unnecessary information upon conversion
Steps to reproduce: Create a new URP project Create New Material in the project Assign material shader to "Standard" from "Universal... Read more
Render Pipeline Converter throws error when Converter is closed while in...
Steps to reproduce: Create a new URP project Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
WebGPU compressed 3d textures fail even when extension is available
Steps to reproduce: Open the attached project ,build for web Actual results: The sphere is black Expected results: The sphere is ren... Read more
Render Pipeline Converter error when Converting material variant
Steps to reproduce: Create a new URP project Create New Material in the project Create This Material's variant by right clicking on ... Read more
[Android] RenderGraph errors when "Screen.SetResolution" is set in "Runt...
How to reproduce:1. Open the “ReproMinimalFinal.zip“ project2. Open the “SampleScene“ scene3. Enabled “Development Build“ in the “Fi... Read more
"(GetStatus) Cannot get non-existing progress id 5." error is thrown whe...
How to reproduce:1. Create a new empty URP project2. Make sure the Game View is focused3. Wait for the background tasks to finish4. ... Read more
Object.Destroy takes unreasonably long when called on large prefabs
How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size