Search Issue Tracker
Fixed
Fixed in 6000.5.0a1
Votes
0
Found in
6000.4.0a2
6000.5.0a1
Issue ID
UUM-121611
Regression
No
Render Pipeline Converter error when Converting material variant
Steps to reproduce:
- Create a new URP project
- Create New Material in the project
- Create This Material's variant by right clicking on New Material > Create > Rendering > Material Variant
- Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Checkmark Material Upgrade/Material Shader Converter (Name depends on Unity version)
- Press Initialize and then Convert Assets
Actual results: Error is thrown:
Trying to set shader on a Material Variant.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Expected results: No Error is thrown
Reproducible with versions: 6000.4.0a2, 6000.3.0.b4, 6000.2.6f2, 6000.1.17f1, 6000.0.58f2, 2023.3.0b10, 2022.3.62f1
Not reproducible with versions: -
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment