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The Component is not rendered when 'hideFlags' is used in CustomEditor O...
How to reproduce:1. Open the attached project "CustomEditorTest.zip"2. Create an Empty GameObject in the Hierarchy window3. Add Comp... Read more
Custom Physics Shape isn't applied to sprite when using the Aseprite Imp...
How to reproduce:1. Open the attached “Bug Report.zip“ project2. Open the “BugScene“ Scene3. Open the Scene view4. Select the “tree_... Read more
Tree 3D Object is not visible in a build when using a 3D (URP) Template
How to reproduce:1. Create a 3D (URP) project2. Right-click in Hierarchy and select 3D Object > Tree3. Go to Build Settings4. Bui... Read more
The Prefab Scale values are set to zero when the Prefab with a nested ca...
How to reproduce:1. Open the “IN-52631_repro.zip“ project2. Open the “TestScene“3. In the Hierarchy select the RootCanvas->Owning... Read more
Geometries disappear when entering Play Mode
Reproduction steps:1. Open the attached "repro_IN-52093.zip" project2. Open the "CornellBox" Scene3. Enter the Play Mode Expected re... Read more
Sprites in the Sprite Library are not changed when the preview thumbnail...
How to reproduce:1. Open the attached project "SpriteLibraryBlendTree.zip"2. Open Assets/SpritesLibraries/CarTeamGreen.spriteLib3. S... Read more
Error NullReferenceException: Object reference not set to an instance of...
How to reproduce:1. Open any project with UI Builder installed2. In Project Browser create a UI Document Asset3. Open it in UI Build... Read more
VFX Templates: Template tiles minimisation become uneven during window r...
How to reproduce: Open HUB Create 3D(HDRP) project Create a visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[HDRP] custom pass / custom pass injection point "after opaque and sky" ...
Steps to reproduce:1. Open the attached user project "22LTS_Bug_Reporting_Project.zip"2. Open Game View3. See that the outline is dr... Read more
NaN input position error is flooded in Play Mode when CinemachineCollide...
Reproduction steps:1. Open the “NaNPosition“ project2. Open the “Sample” scene3. Enter Play Mode and observe the Console Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open