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Code stripping causes crash in RemoteSettings when Unity Analytics modul...
h3. Problem A runtime crash occurs on Android (and other platforms) when the com.unity.modules.unityanalytics module is removed from... Read more
Crash on RuntimeAnimatorController::BuildCustomController when playing a...
How to reproduce:1. Open the attached “IN-113301.zip” project2. Open the “_Recovery/0 (1)” scene3. Open the “Anims/jump” animation4.... Read more
MeshLOD selection is inverted when importing a model with unknown settings
How to reproduce:1. Create a project2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder3. D... Read more
Reflection Probe renders black when baked with GPU Resident Drawer and G...
Reproduction steps:1. Create a new “High Definition 3D sample” project2. Go to Edit > Project Settings > Graphics > Shader ... Read more
RenderTexture data is not rendered when using a custom render pass
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Examples/UIToolkitBlurredBackgroundDemo.unity” Scene... Read more
LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather tha...
Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't... Read more
Assertion Failed UI Error is logged when switching Render Mode to World ...
Steps to reproduce: Open any Project In a Scene's Hierarchy create a UI Document Game Object In the Project Browser create a UI Tool... Read more
Render Pipeline Converter Documentation is missing
Reproduction steps:1. Create a new URP project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more
Render Pipeline Converter outputs unnecessary information upon conversion
Steps to reproduce: Create a new URP project Create New Material in the project Assign material shader to "Standard" from "Universal... Read more
Render Pipeline Converter throws error when Converter is closed while in...
Steps to reproduce: Create a new URP project Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window