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[URP] Crash on GameObject::QueryComponentByType when accessing a compone...
This was originally reported as related to reflection probes, but it turned out that the root cause was in scene template code. See ... Read more
MissingReferenceException occurs when entering Play mode with a locked G...
Reproduction steps: 0. Make sure your Enter Play Mode Settings are set to "Reload Domain and Scene", no other mode reproduces the is... Read more
Font kerning breaks at runtime when multiple UI Documents use different ...
How to reproduce:1. Open the “IN-116799” project2. In the Hierarchy tab, select UIDocument (1) GameObject 3. In Inspector, disable t... Read more
The "Build and Run" Menu option tries to build for the selected Build Pl...
Reproduction steps:1. Create or open any project2. Open the Build Profiles window3. Select a standalone profile and make it active (... Read more
Entities lose references to the InputActionAsset when launching the proj...
How to reproduce: Open the “IN-119102.zip“ project directory and delete the Library folder Open the “IN-119102.zip“ project Enter Pl... Read more
HDR Output gets disabled in the Editor when Reflection Probe is enabled ...
Reproduction steps:1. Make sure your display supports HDR and HDR is enabled2. Open the attached “IN-119083.zip” project3. Open the ... Read more
[Android][Vulkan] Crash onGfxDeviceVKBase::DrawBuffersBatchMode when run...
Steps to Reproduce:1. Open the attached “IN-119545“ project2. Build and Run the Android Player3. Wait for 20-60 seconds4. Observe th... Read more
Builds failing with the Error Code 404
Builds failing with the Error Code 404. File watcher does not trigger after the AcquireFloatingLease and before the Entitlement chec... Read more
[Android] Safe area ignores navigation bar on Android when targeting lev...
How to reproduce:1. Open the attached “IN-116210_android_safearea” project2. Open the “SampleScene”3. In the toolbar, navigate to Ed... Read more
receiveGI MeshRenderer property cannot be searched
Create a prefab from a cube (or any object with a MeshRenderer) Click on the prefab In the inspector right click on the Receive Glob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window