Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.0.59f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121371
Regression
Yes
Font kerning breaks at runtime when multiple UI Documents use different fonts
How to reproduce:
1. Open the “IN-116799” project
2. In the Hierarchy tab, select UIDocument (1) GameObject
3. In Inspector, disable the UI Document component
4. Enter the Play Mode
5. Observe the Game window. Notice that letters have usual spacing between them
6. Exit Play Mode
7. In Inspector, enable the UI Document component
8. Enter the Play Mode
9. Observe the Game window
Expected result: Letters have usual spacing between them
Actual result: Letters are merged with no space in between
Reproducible with: 2023.2.0a5, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 2021.3.57f1, 2022.3.67f1, 2023.2.0a4
Reproducible on: macOS 15.3.2 (24D81) (M1 Max)
Not reproducible on: No other environments tested
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 6000.4.0a3):
Fixed corrupted kernings.
Resolution Note (fix version 6000.3.0b7):
Fixed corrupted kernings.
Resolution Note (fix version 6000.0.61f1):
Fixed corrupted kernings.