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Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121358
Regression
No
[URP] Crash on GameObject::QueryComponentByType when accessing a component from an unsaved template created scene
This was originally reported as related to reflection probes, but it turned out that the root cause was in scene template code. See the discussion on Slack here https://unity.slack.com/archives/CJBAA5MV0/p1759753724575839
Steps to reproduce:
1. Create a new Universal 3D project
2. Go to “File/New Scene”, select any of the “(URP)” templates, and press “Create”
3. Add “Light/Reflection Probe” GameObject to the Hierarchy
4. Under the “Reflection Probe” Component, press the “Bake” Button through the Inspector
5. Select “Save Scene” in the “The untitled scene needs saving” pop-up and save the Scene
6. Observe the crash
Reproducible with versions: 2022.1.0b1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: macOS 15.6.1 (M1 Max), Windows 10 (user)
Not reproducible on: no other environment tested
Notes:
- Not reproducible when creating the Scene with “Basic (Built-in)” or “Empty” Scene Templates
- HDRP does not let you bake Reflection Probes if the Scene is unsaved
First few lines of StackTrace:
#0 0x000001048a1bb0 in GameObject::QueryComponentByType(Unity::Type const) const
#1 0x000001061b51b0 in LightingDataAsset::CreateSnapshotForReflectionProbe(ReflectionProbe)
#2 0x000001046caefc in Lightmapping_CUSTOM_BakeReflectionProbeSnapshot(void*)
#3 0x0000042397b998 in (wrapper managed-to-native) UnityEditor.Lightmapping:BakeReflectionProbeSnapshot_Injected (intptr) [{0x143608b18} + 0x88] (0x42397b910 0x42397ba3c) [0x142982a80 - Unity Child Domain]
#4 0x0000042397b84c in UnityEditor.Lightmapping:BakeReflectionProbeSnapshot (UnityEngine.ReflectionProbe) [{0x35e87f718} + 0x5c] (0x42397b7f0 0x42397b870) [0x142982a80 - Unity Child Domain]
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