Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121372
Regression
No
The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
Reproduction steps:
1. Create or open any project
2. Open the Build Profiles window
3. Select a standalone profile and make it active (e.g. windows)
4. Open Project Settings > Player and select another platform tab that is not the build profile one (e.g. Android)
5. Select the File > Build and Run option in the Menu (Command + B or Ctrl + B)
6. Observe which Platform the Editor is trying to build for
Expected result: The Editor tries to build for the Active Build Platform
Actual result: The Editor tries to build for the currently opened Build Platform Settings Window
Reproducible with: 2023.1.0a5, 6000.0.0b15, 6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1
Reproducible environments: macOS 26.0.1
Not reproducible environments: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Add comment