Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Fix In Review for 6000.5.0a1
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121372
Regression
No
The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
Reproduction steps:
1. Create or open any project
2. Open the Build Profiles window
3. Select a standalone profile and make it active (e.g. windows)
4. Open Project Settings > Player and select another platform tab that is not the build profile one (e.g. Android)
5. Select the File > Build and Run option in the Menu (Command + B or Ctrl + B)
6. Observe which Platform the Editor is trying to build for
Expected result: The Editor tries to build for the Active Build Platform
Actual result: The Editor tries to build for the currently opened Build Platform Settings Window
Reproducible with: 2023.1.0a5, 6000.0.0b15, 6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1
Reproducible environments: macOS 26.0.1
Not reproducible environments: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular highlight appears in fully shadowed areas when HDRP Shadow Color is tinted
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
- Rendering Debugger "STP" and "Reflection Probe Atlas" overlays don't change size when changing the "Map Size"
Add comment