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Audio Reverb Zone Component is not applied when Effects are reordered in...
Reproduction steps:1. Open the attached “AudioReverZoneBug.zip” project2. Enter the Play mode and listen to the audio3. Exit the Pla... Read more
The "secondary" touchpoint reverts to the previous position when the "pr...
How to reproduce:1. Open the “webgl Multitouch test.zip“ project2. Open the “SampleScene”3. Build the project for WebGL4. In the Pla... Read more
GameObject with Visual Effect Graph Component is blooming when the VFX G...
How to reproduce:1. Open the “glass-unity” project2. Open the “FX_Testmap_EverythingGoes“ scene3. Observe the “New VFX“ GameObject E... Read more
[ARM64] Windows Editor Crashes when aborting threads
How to reproduce:1. Open the “CrashRepro“ project2. On the Menu, select Thread Test → Thread Test3. On the Thread Test window press ... Read more
UI Image Maskable property not recognized by EventSystem when using Rect...
Reproduction steps:1. Open the attached “2022.3_Test_Mask.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Click on par... Read more
The Game view appears empty after executing an Asynchronous Test Method
Reproduction steps:1. Open the attached “Chicken.zip” project2. Open the “Game” Scene3. Open the “Test Runner” Window (Window > G... Read more
Advanced Object Picker switches to Classic with Error "Exception caught ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select Advanced Ob... Read more
Crash on tlsf_free when exiting the Play mode in a specific project
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. Press space a few times4. Exit the Play mode Ex... Read more
Shader warnings are thrown when creating a new empty 3D HDRP project
How to reproduce:1. Create a new empty HDRP 3D project2. Observe the Console Expected result: No warnings are seenActual result: Sha... Read more
EventSystem does not receive mouse input when fetching mouse input via a...
Reproduction steps:1. Set up a local MQTT broker e.g. Mosquitto (you might need to add its installation path to the system environme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left