Search Issue Tracker
Fixed in 6000.0.20f1
Fixed in 6000.0.X, 7000.0.0a4, future release
Votes
0
Found in
2023.2.11f1
2023.3.0b8
6000.0.0b11
6000.1.0a7
Issue ID
UUM-64808
Regression
No
GameObject with Visual Effect Graph Component is blooming when the VFX Graph Color is set to "0" and Alpha is set "1"
How to reproduce:
1. Open the “glass-unity” project
2. Open the “FX_Testmap_EverythingGoes“ scene
3. Observe the “New VFX“ GameObject
Expected result: “New VFX“ GameObject is transparent
Actual result: “New VFX“ GameObject is blooming
Reproducible with: 2023.2.11f1, 2023.3.0b8
Could not test with: 2021.3.35f1, 2022.3.20f1 (compilation errors)
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note:
- GameObject is fading when lowering Bloom Intensity
- The issue is not reproducible in clear project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment