Search Issue Tracker
In Progress
Votes
0
Found in
2023.2.11f1
2023.3.0b8
6000.0.0b11
Issue ID
UUM-64808
Regression
No
GameObject with Visual Effect Graph Component is blooming when the VFX Graph Color is set to "0" and Alpha is set "1"
How to reproduce:
1. Open the “glass-unity” project
2. Open the “FX_Testmap_EverythingGoes“ scene
3. Observe the “New VFX“ GameObject
Expected result: “New VFX“ GameObject is transparent
Actual result: “New VFX“ GameObject is blooming
Reproducible with: 2023.2.11f1, 2023.3.0b8
Could not test with: 2021.3.35f1, 2022.3.20f1 (compilation errors)
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note:
- GameObject is fading when lowering Bloom Intensity
- The issue is not reproducible in clear project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment