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Visual studio fails to resolve assembly with Photon Voice when Editor bu...
Steps to reproduce:1. Open "RemoteUserUnity" project2. Open "game" scene3. Go to build settings4. WSA universal 10 solution with "C#... Read more
Default Input Action Asset creates unsaved changes when clicking on Butt...
Steps to reproduce: Open a Unity Project Ensure that the Input System package is installed Create a new Empty GameObject via GameObj... Read more
Directional lights flicker when placed at the edge of a volumetric cloud
How to reproduce:1. Open the attached "flickering_clouds_issue" project2. Open the "OutdoorsScene" and enter Play mode3. Select the ... Read more
Scene window isn't rendered when Camera GameObject is selected
Reproduction steps:1. Open the attached “repro-project“ project2. Open the “C1L4” scene3. Select the “MainCamera” GameObject4. Obser... Read more
Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
NullReferenceException is thrown after importing Post Processing when it...
How to reproduce:1. Create a new project2. Import Post Processing asset from Package Manager3. Add Post-process Layer component to M... Read more
CustomLighting::SetCustomLighting crashes on the project loading process
To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens projectActual... Read more
Crash with Assertion failed on expression: ‘m_Shape == NULL’ when exitin...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/NetworkingTest'3. Enter Play mode4. Tap on 'Host (Server... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject