Search Issue Tracker
Fixed
Fixed in 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Votes
0
Found in
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-31056
Regression
Yes
Selected “Landscape Left” orientation of the “ScreenOrientation” dropdown in the Inspector window gets deselected when deselecting and selecting GameObject that contains a “ScreenOrientation” dropdown
How to reproduce:
1. Open the attached “ScreenOrientation.zip” project
2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)
3. Select “GameObject” GameObject
4. In the Hierarchy window, open the “Orientations” dropdown and select “Landscape Left”
5. Unselect and select again “GameObject” GameObject
6. Observe the “Orientations” dropdown
Expected result: “Landscape Left” is selected
Actual result: nothing is selected
Reproducible with: 2022.2.0a9, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Not reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.0a8
Reproduced on: macOS 13.2.1 (Intel)
Note: Not reproducible with other orientations
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time
- "InvalidOperationException: Trying to use a texture (_MainLightShadowmapTexture)..." and other Render Graph errors when MSAA is enabled with Render Graph and Game view tab is active
- [Android] [iOS] [macOS] Inconsistent "CameraDepthTexture" behavior when using "ScalableBufferManager" across devices
- [Linux] Player creates a maximized window when launched with batchmode argument
Resolution Note (fix version 2023.2.0a16):
Fixed in: 2023.2.0a16
Resolution Note (fix version 2023.1.0b18):
Fixed in: 2023.1.0b18
Resolution Note (fix version 2022.2.21f1):
Fixed in: 2022.2.21f1