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"Loading Initial Domain With User Assemblies" is repeated twice when loa...
How to reproduce:1. Create and open a new Unity project2. Observe the Editor Launch Screen loading messages Expected results: "Loadi... Read more
GameObjects get displaced when Material with procedural movement is appl...
How to reproduce:1. Open the attached “ObjectDisplacement.zip” project2. Open the "SampleScene"3. Apply "Wind" Material to the "Plan... Read more
Poor Editor performance when there are a large number of NavMeshModifier...
How to reproduce:1. Open the "NavMeshModifierPerf.zip" project2. Open the "NavMeshModifierPerf" scene3. Enter Play mode with "Simple... Read more
"StackOverflowException" error is thrown and ListView becomes unresponsi...
How to reproduce:1. Open the “ListViewBug” project2. Open the “SampleScene”3. Enter Play Mode4. Select and drag the scroll bar to th... Read more
[VFX] Domain reload clears out template window contents
Reprodeuced on: 2023.3.0b9 Steps to reproduce: 1) Start new project, import VFX graph 2) Right click -> create new VFX graph to o... Read more
Project settings, Graphics - Text responsive
Text non responsive to window size ❌ text is cut 🟢 make it responsive to the window resizing: (1st highlight) text wrap upon window ... Read more
[Android] Frame rate drops to 40-50 FPS on some Android devices with spi...
How to reproduce:1. Open the "IN_67380" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Outdated naming of "Build Settings" error message when changing Scenes
How to reproduce:1. Open the attached project "UIBuild.zip"2. Enter Play Mode3. Click the "Button" in the Game view window Expected ... Read more
Global tool handle rotation is not respected when using the Transform tool
How to reproduce:1. Create an empty project2. Add a cube to the active Scene (GameObject > 3D Object > Cube)3. Select the cube... Read more
The list of Bindings from another Action is expanded with its last eleme...
How to reproduce:1. Open the attached "inputsystem_highlight_issue" project2. Open the “Testactions” Input Action Asset from the Ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left