Search Issue Tracker


Fixed in 2021.3.36f1, 2022.3.21f1, 2023.3.0b8



Found in





Issue ID




Global tool handle rotation is not respected when using the Transform tool



How to reproduce:
1. Create an empty project
2. Add a cube to the active Scene (GameObject > 3D Object > Cube)
3. Select the cube in the hierarchy, and select the Transform tool in the Scene view (shortcut “Y”)
4. Ensure the tool handles are set to global rotation in the toolbar of the Scene tab
5. Rotate the cube in any direction

Expected result: The Transform tool respects the tool handle rotation being set to global
Actual result: The Transform tool rotates does not maintain the global reference frame, and any subsequent movement or rotation is treated as if tool handles are in local rotation

Reproducible in: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: Deselecting and reselecting the GameObject or reselecting the Transform tool by pressing the “Y” key resets the reference frame back to normal

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.