Search Issue Tracker

By Design

Votes

0

Found in

2021.3.34f1

2022.3.19f1

2023.2.8f1

2023.3.0b4

Issue ID

UUM-62408

Regression

No

GameObjects get displaced when Material with procedural movement is applied

--

-

How to reproduce:
1. Open the attached “ObjectDisplacement.zip” project
2. Open the "SampleScene"
3. Apply "Wind" Material to the "Plane A" GameObject in the Scene view (Assets > Materials)
4. Observe the GameObject

Expected result: GameObject does not get displaced
Actual result: GameObject gets displaced

Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Notes:
- Does not reproduce if the GameObject is at (0;0;0) position, for example “Plane A” GameObject
- GameObjects may appear as invisible, due to Culling, if the original GameObject’s position goes out of the Camera view

  1. Resolution Note:

    When using shader graph, the vertex stage outputs are expected to be in object space. The Wind shader graph in the provided project applies displacement against world space position and feeds that as input.

    In these situations, determining the deformation in world space makes a lot of sense. You just need to use the transform node to transform the displaced world position back into object space before connecting it to the vertex stage outputs.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.